Tuesday, 24 June 2025

Official Name Reveal - NITECYTE™

After several years and debating a few names, I've finally coming up with a unique and original name that I am happy with.

We've officially graduated from the working title 'NiTL' to the final official name NITECYTE.

I originally intended to reveal the name with the final Tech Demo 3 update, but that's had some unforeseen setbacks on the design side of things and by the time I realized it two years passed since the last Tech Demo 3 update. 

This post can be considered the foreshadowing of a important semi-final update to Tech Demo 3 that contains numerous important QoL (Quality of Life) improvements, fixes, and new audio SFX made by a dedicated and talented sound designer. The time gap between this and the next hope is probably going to be a lot less than the gap between this and the last.


I've updated the devlog, facebook, itch.io links where I can, but there's always a chance I've missed some so you might encounter a few broken links.

Speaking of updates and links, NITECYTE finally has it's own official website; https://www.nitecyte.com/

To celebrate the reveal of the official name, I've posted an interim update since the last one was so long ago.

This has a whole year worth of subtle but important updates and polishes.

A quick summary of everything this has pending a full releases notes post;

  1. Fix for projectiles getting tilemap pixels out of bounds (projectile check for out of level geometry)
  2. Fixed Enemy Hurt SFX checking for Death SFX instead of Hurt
  3. Updated Enemy Hurt SFX
  4. Updated Enemy Death SFX
  5. Fixed pressing 'space' to quit pause screen causing player to morph/unmorph
  6. Added fade transition for continuing save from title screen
  7. CRT Filter now has 4 separate settings, original is Type B
  8. * QoL * - Added generous morph bomb jump and morph jump assist (for narrow gaps & tunnels)
  9. Fixed projectiles hitting slopes early
  10. Fixed morph mode sometimes sticking to walls when jumping up
  11. Removed old and annoying enemy death SFX
  12. Updated Player Beam SFX (Basic, Ice, Wave, Plasma)
  13. Improved batching and performance
  14. Fixed Map and Status screen compression
  15. Enemy Frozen SFX
  16. Centered 'Press Start' text on title screen
  17. Various fixes and improvements to memory
  18. New Missile toggle SFX
  19. New Missile Shoot SFX
  20. New Missile Explosion SFX
  21. New Morph/Unmorph SFX
  22. New Morph Bomb Laid SFX
  23. New Morph Bomb Explosion SFX
  24. New Player Hurt SFX

I hope everyone enjoys the updated Nitecyte™ tech demo 3 and look forward to bringing new updates!



See you next time!

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